Laughed out loud
I've been working for Aardman for the last 5 months on their next family-friendly film, so this is by far the most graphic stop-motion work I've seen in ages. The timing was great and the grotesque violence somehow manages to be hilarious, so good work!
As a fellow AfterEffects user, I've got to say this - the special effects should be dictated by the story, not the other way around. In other words, don't make a tiny movie about nothing whatsoever purely because you want to show some effect you've managed to create. By all means keep learning new effects and testing them out, but it'd be far more creative to come up with a short script that neccesitates the use of special effects, rather than putting them in a 20-second film with no story or dialogue whatsoever.
I know what you've submitted is just a special effects test and I'm perhaps being a little harsh, but if you want real advice then visit any AfterEffects forum on the net and speak to people there, as the NG Portal really isn't the best place to put stuff like this up. I highly recommend searching for 'video copilot' in Google, as this has an excellent forum for AfterEffects advice and techniques, and has several high-quality tutorials.
The concept is highly original, the video is brilliantly executed, and the humour is great. Also, as a fellow AfterEffects user, you used the program well but didn't go over-the-top with it.
This is a great tribute to an awesome game. In a word: fantastic.
Thx for commenting! In fact, this is my very first project in AfterEffects, so I explored the basics. I might push it a lot in my future animations, it's so magic hehe.
This seemed reasonably enjoyable (if not a little crude) until I reached the second level and the screen turned green and the game froze up. I reloaded it and it did it again, so I'm guessing that's a pretty big glitch you've got there. Also, at one point on the first level my HP dropped almost immediately to zero when I was in a safe area, so I have no idea what's going on there!
Anyway, the style is pretty charming and the gameplay is reliably standard so fix up some of the bugs and I'd play this again.
Simple but pretty fun
I got to the second to last stage and then my leet typing skills failed me :( Pretty fun game!
...but it's broken. Not only is it FAR too hard for the average player, but after finally getting to the final stage and managing to get through without hitting anything, I was told I'd failed. I repeated the stage to check I hadn't accidentally hit something, but no - you simply get to the end of the stage (when all the blocks have disappeared) and you automatically fail.
Anyway, it's an interesting idea and I liked the challenge of learning the block positions and timing, but it's a shame you can't complete it and I imagine the majority of players will be extremely annoyed with the difficulty.
In the last level, you need to be perceptive. Ever notice how the 3 Waterlollies you jump over vanish as you jump over them? Huge hint: When you clear the 3rd one, jump over Bigfoot and go back left.
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