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Neo-Egyptian

5 Game Reviews w/ Response

All 13 Reviews

Interesting idea...

...but it's broken. Not only is it FAR too hard for the average player, but after finally getting to the final stage and managing to get through without hitting anything, I was told I'd failed. I repeated the stage to check I hadn't accidentally hit something, but no - you simply get to the end of the stage (when all the blocks have disappeared) and you automatically fail.

Anyway, it's an interesting idea and I liked the challenge of learning the block positions and timing, but it's a shame you can't complete it and I imagine the majority of players will be extremely annoyed with the difficulty.

Kwing responds:

In the last level, you need to be perceptive. Ever notice how the 3 Waterlollies you jump over vanish as you jump over them? Huge hint: When you clear the 3rd one, jump over Bigfoot and go back left.

Just a bit flawed

I like what you've tried to do here, but there's just too many problems with it. First, the game is just too hard - don't get me wrong, I quite like a challenge in a game but it's far too easy to dodge something only to be stuck in a position where it's impossible to escape losing. Equally, the cursor is just too big and makes it stupidly hard at times to move between falling blocks.

Second, you HAVE to sort out the sound - I have no real problem with the choice of music, but it plays over itself every time you press 'replay'. There are plenty of really simple Actionscript tutorials that will show you how to make a sound start playing and not repeat itself.

Third - and by far the most important point - the whole 'move the cursor about to dodge moving stuff' is possibly the most cliched type of game you get on Newgrounds. I'm not saying you can't make a fun game using this idea, but it's been done hundreds of times before and in many cases much better.

Anyway, it's a brave attempt at something new so just work on something with more depth and iron out some of the technical problems.

Kwing responds:

I can fix the sound repeating now... But I won't because I'm lazy.
stopAllSounds();

Hmmm

Technically there's nothing 'wrong' as such with this submission, but the problem is there was a different Tetris game submitted a few days ago that was awesome - it had loads of different songs, showed you what the next block was going to be (something you should definitely put in any future Tetris games), had various difficulty options to choose from and was generally very smooth and very polished. Furthermore, the filesize came to an astounding 64kb, which is Flash compression at its best.

Thus, the fact your Tetris game is 2mb+ and is easily the weaker of the two games means it's hard to give it a good score. However, you've got the basic structure of a decent Tetris game down, so with a few extras like being able to see the next block, some different music, perhaps a few neat backgrounds and a smaller file size you could be on to a winner.

Good luck!

Seandadj responds:

thanks for reviewing, ill keep what you said in mind. :)

Not too bad

I usually rate Tetris games on NG pretty low because, let's be honest, it's just the same thing over and over again. However, this one just seemed to work really well, had a decent skill level thing at the start, and is probably the first Tetris game on NG which has been suitably compressed - 64kb, for this, is very impressive.

Good job!

Starburst997 responds:

Thank you :D, this is very apreciated !

Thanks for viewing my profile! I've worked for a bunch of production companies including Aardman Animations and the BBC and I post about my experiences on NG. I also created the vaguely popular Steve series which I update once every million years. Whoops!

Tom Wright @Neo-Egyptian

Age 38, Male

Edit Assistant, BBC

Southampton Uni

Bristol, England

Joined on 5/3/05

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